Do developers really have this little face in the power of the Switch’s hardware?ĭespite the drop in the number of riders on the track, there’s nothing to really differentiate between the riders, with every one feeling and handling exactly the same. That being said, you can’t possibly finish as low down the rankings as you might have in other versions of the game, simply because it’s physically impossible as the developers have removed ten of the riders in each race.
That could be down to the game’s low resolution, but at least it doesn’t take away from the suspense of not knowing who’s going to come out of a tight corner first. It just doesn’t feel like you have that pinpoint accuracy when taking the bends that is so important in a game like this. The controls are pretty self-explanatory, with buttons to accelerate and separate ones for the front and rear brakes. It looks like something that the Gamecube would have had no trouble pulling off, and for that reason the developers have to be given a “must do better”. There is basically no detail at all in the sky during the night time races and the presentation for the most part is pixelated and unclean. The tracks feel static – if you focus on the rear tyre of the bike, it almost seems to blend in to the track, and there’s no sign of mud shooting all over the place as you’d expect from a developer who went out of their way to deliver those sorts of necessary finer details. Graphical textures have been greatly reduced, which is an alarm bell right from the off.
MXGP3 – The Official Motocross Videogame, to give it its full and needlessly long title, is a very stripped down edition on the Switch.
The (low-res) grid girl is there working her stuff, but none of these riders are interested. The reliance on inch-perfect cornering is present and correct, but having seen what the developers delivered with this game on other systems, the overall package feels a lame disappointment. It’s that same thrilling experience which you hope to get when you take to the track in a motocross video game. The thrill of the chase, the tight margins of corners which separate riders by barely hundredths of a second.
And it is the ground which provides the greatest challenge: mud, dust and dynamic deformations will be the master of all, while the sounds of engines running at full throttle, souped up with a brand new engine, merge with the ambient noise of chainsaws.Īnd if this incisive generational breakthrough, with the use of the new graphics engine, is not enough to satisfy the most discerning palates, players will also find themselves with a career mode and enhanced customization, along with all official MXGP and MX2 2016 riders, the official tracks, including the MXoN, both in offline and online modes.There’s nothing quite like the thrill of tearing up the dirt on a motocross bike. From sun to heavy rain, every change will decisively influence the rider’s visibility and the highly-deformable ground, putting even the most expert player to the test. Hit the gas and get ready to tackle unpredictable, dynamic weather conditions in a competition which is unique in its genre.
The new MXGP edition, based on the 2016 season, offers the player a dynamic, ever-more enjoyable gaming experience thanks to a series of innovative graphics and techniques introduced by the new Unreal®Engine 4 graphics engine which will take the game experience to a surprising new level.